Simplified F2I shader instruction codegen
This commit is contained in:
parent
b8528c6317
commit
99f236fcf0
5 changed files with 26 additions and 9 deletions
|
@ -50,6 +50,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||||
Add(Instruction.CompareNotEqual, InstType.OpBinaryCom, "!=", 5);
|
Add(Instruction.CompareNotEqual, InstType.OpBinaryCom, "!=", 5);
|
||||||
Add(Instruction.ConditionalSelect, InstType.OpTernary, "?:", 12);
|
Add(Instruction.ConditionalSelect, InstType.OpTernary, "?:", 12);
|
||||||
Add(Instruction.ConvertFPToS32, InstType.CallUnary, "int");
|
Add(Instruction.ConvertFPToS32, InstType.CallUnary, "int");
|
||||||
|
Add(Instruction.ConvertFPToU32, InstType.CallUnary, "uint");
|
||||||
Add(Instruction.ConvertS32ToFP, InstType.CallUnary, "float");
|
Add(Instruction.ConvertS32ToFP, InstType.CallUnary, "float");
|
||||||
Add(Instruction.ConvertU32ToFP, InstType.CallUnary, "float");
|
Add(Instruction.ConvertU32ToFP, InstType.CallUnary, "float");
|
||||||
Add(Instruction.Cosine, InstType.CallUnary, "cos");
|
Add(Instruction.Cosine, InstType.CallUnary, "cos");
|
||||||
|
|
|
@ -99,12 +99,26 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
long min = GetIntMin(intType);
|
if (!isSignedInt)
|
||||||
long max = GetIntMax(intType);
|
{
|
||||||
|
// Negative float to uint cast is undefined, so we clamp
|
||||||
|
// the value before conversion.
|
||||||
|
srcB = context.FPMaximum(srcB, ConstF(0));
|
||||||
|
}
|
||||||
|
|
||||||
srcB = context.FPClamp(srcB, ConstF(min), ConstF(max));
|
srcB = isSignedInt
|
||||||
|
? context.FPConvertToS32(srcB)
|
||||||
|
: context.FPConvertToU32(srcB);
|
||||||
|
|
||||||
srcB = context.FPConvertToS32(srcB);
|
if (isSmallInt)
|
||||||
|
{
|
||||||
|
int min = (int)GetIntMin(intType);
|
||||||
|
int max = (int)GetIntMax(intType);
|
||||||
|
|
||||||
|
srcB = isSignedInt
|
||||||
|
? context.IClampS32(srcB, Const(min), Const(max))
|
||||||
|
: context.IClampU32(srcB, Const(min), Const(max));
|
||||||
|
}
|
||||||
|
|
||||||
Operand dest = GetDest(context);
|
Operand dest = GetDest(context);
|
||||||
|
|
||||||
|
|
|
@ -46,6 +46,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||||
CompareNotEqual,
|
CompareNotEqual,
|
||||||
ConditionalSelect,
|
ConditionalSelect,
|
||||||
ConvertFPToS32,
|
ConvertFPToS32,
|
||||||
|
ConvertFPToU32,
|
||||||
ConvertS32ToFP,
|
ConvertS32ToFP,
|
||||||
ConvertU32ToFP,
|
ConvertU32ToFP,
|
||||||
Copy,
|
Copy,
|
||||||
|
|
|
@ -64,6 +64,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
Add(Instruction.CompareNotEqual, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
|
Add(Instruction.CompareNotEqual, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
|
||||||
Add(Instruction.ConditionalSelect, VariableType.Scalar, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
|
Add(Instruction.ConditionalSelect, VariableType.Scalar, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
|
||||||
Add(Instruction.ConvertFPToS32, VariableType.S32, VariableType.F32);
|
Add(Instruction.ConvertFPToS32, VariableType.S32, VariableType.F32);
|
||||||
|
Add(Instruction.ConvertFPToU32, VariableType.U32, VariableType.F32);
|
||||||
Add(Instruction.ConvertS32ToFP, VariableType.F32, VariableType.S32);
|
Add(Instruction.ConvertS32ToFP, VariableType.F32, VariableType.S32);
|
||||||
Add(Instruction.ConvertU32ToFP, VariableType.F32, VariableType.U32);
|
Add(Instruction.ConvertU32ToFP, VariableType.F32, VariableType.U32);
|
||||||
Add(Instruction.Cosine, VariableType.Scalar, VariableType.Scalar);
|
Add(Instruction.Cosine, VariableType.Scalar, VariableType.Scalar);
|
||||||
|
|
|
@ -206,11 +206,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
return context.Add(Instruction.FP | Instruction.Ceiling, Local(), a);
|
return context.Add(Instruction.FP | Instruction.Ceiling, Local(), a);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Operand FPClamp(this EmitterContext context, Operand a, Operand b, Operand c)
|
|
||||||
{
|
|
||||||
return context.Add(Instruction.FP | Instruction.Clamp, Local(), a, b, c);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Operand FPCompareEqual(this EmitterContext context, Operand a, Operand b)
|
public static Operand FPCompareEqual(this EmitterContext context, Operand a, Operand b)
|
||||||
{
|
{
|
||||||
return context.Add(Instruction.FP | Instruction.CompareEqual, Local(), a, b);
|
return context.Add(Instruction.FP | Instruction.CompareEqual, Local(), a, b);
|
||||||
|
@ -226,6 +221,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
return context.Add(Instruction.ConvertFPToS32, Local(), a);
|
return context.Add(Instruction.ConvertFPToS32, Local(), a);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static Operand FPConvertToU32(this EmitterContext context, Operand a)
|
||||||
|
{
|
||||||
|
return context.Add(Instruction.ConvertFPToU32, Local(), a);
|
||||||
|
}
|
||||||
|
|
||||||
public static Operand FPCosine(this EmitterContext context, Operand a)
|
public static Operand FPCosine(this EmitterContext context, Operand a)
|
||||||
{
|
{
|
||||||
return context.Add(Instruction.FP | Instruction.Cosine, Local(), a);
|
return context.Add(Instruction.FP | Instruction.Cosine, Local(), a);
|
||||||
|
|
Loading…
Reference in a new issue