Add support for shader constant buffer slot indexing (#1608)
* Add support for shader constant buffer slot indexing * Fix typo
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14fd9aa640
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b066cfc1a3
14 changed files with 207 additions and 66 deletions
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@ -12,6 +12,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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public ShaderConfig Config { get; }
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public bool CbIndexable { get; }
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public List<BufferDescriptor> CBufferDescriptors { get; }
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public List<BufferDescriptor> SBufferDescriptors { get; }
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public List<TextureDescriptor> TextureDescriptors { get; }
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@ -25,9 +27,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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private string _indentation;
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public CodeGenContext(ShaderConfig config)
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public CodeGenContext(ShaderConfig config, bool cbIndexable)
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{
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Config = config;
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CbIndexable = cbIndexable;
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CBufferDescriptors = new List<BufferDescriptor>();
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SBufferDescriptors = new List<BufferDescriptor>();
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@ -85,9 +88,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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int cBufSlot = bindless ? operand.CbufSlot : 0;
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int cBufOffset = bindless ? operand.CbufOffset : 0;
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return TextureDescriptors.FindIndex(descriptor =>
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descriptor.Type == texOp.Type &&
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descriptor.HandleIndex == texOp.Handle &&
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return TextureDescriptors.FindIndex(descriptor =>
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descriptor.Type == texOp.Type &&
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descriptor.HandleIndex == texOp.Handle &&
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descriptor.CbufSlot == cBufSlot &&
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descriptor.CbufOffset == cBufOffset);
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}
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@ -213,51 +213,57 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
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{
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foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
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string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
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if (info.UsesCbIndexing)
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{
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string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
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ubName += "_" + DefaultNames.UniformNamePrefix;
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context.CBufferDescriptors.Add(new BufferDescriptor(ubName, cbufSlot));
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string blockName = $"{ubName}_{DefaultNames.BlockSuffix}";
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context.AppendLine("layout (std140) uniform " + ubName);
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int maxSlot = 0;
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foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
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{
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context.CBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{cbufSlot}]", cbufSlot));
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if (maxSlot < cbufSlot)
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{
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maxSlot = cbufSlot;
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}
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}
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context.AppendLine("layout (std140) uniform " + blockName);
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context.EnterScope();
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string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
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context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";");
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context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot) + ubSize + ";");
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string arraySize = NumberFormatter.FormatInt(maxSlot + 1);
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context.LeaveScope(";");
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context.LeaveScope($" {ubName}[{arraySize}];");
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}
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}
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private static bool DeclareRenderScale(CodeGenContext context)
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{
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if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
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else
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{
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string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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int scaleElements = context.TextureDescriptors.Count;
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if (context.Config.Stage == ShaderStage.Fragment)
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foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
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{
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scaleElements++; // Also includes render target scale, for gl_FragCoord.
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string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
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context.CBufferDescriptors.Add(new BufferDescriptor(ubName, cbufSlot));
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context.AppendLine("layout (std140) uniform " + ubName);
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context.EnterScope();
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context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot, false) + ubSize + ";");
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context.LeaveScope(";");
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}
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context.AppendLine($"uniform float {stage}_renderScale[{scaleElements}];");
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if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling))
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{
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context.AppendLine();
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AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
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}
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return true;
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}
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return false;
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}
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private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info)
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@ -500,6 +506,33 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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}
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private static bool DeclareRenderScale(CodeGenContext context)
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{
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if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
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{
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string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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int scaleElements = context.TextureDescriptors.Count;
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if (context.Config.Stage == ShaderStage.Fragment)
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{
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scaleElements++; // Also includes render target scale, for gl_FragCoord.
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}
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context.AppendLine($"uniform float {stage}_renderScale[{scaleElements}];");
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if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling))
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{
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context.AppendLine();
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AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
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}
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return true;
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}
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return false;
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}
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private static void AppendHelperFunction(CodeGenContext context, string filename)
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{
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string code = EmbeddedResources.ReadAllText(filename);
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@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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public static GlslProgram Generate(StructuredProgramInfo info, ShaderConfig config)
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{
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CodeGenContext context = new CodeGenContext(config);
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CodeGenContext context = new CodeGenContext(config, info.UsesCbIndexing);
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Declarations.Declare(context, info);
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@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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}
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else if (node is AstOperand operand)
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{
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return context.OperandManager.GetExpression(operand, context.Config);
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return context.OperandManager.GetExpression(operand, context.Config, context.CbIndexable);
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}
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throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
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@ -125,7 +125,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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offsetExpr = Enclose(offsetExpr, src2, Instruction.ShiftRightS32, isLhs: true);
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return OperandManager.GetConstantBufferName(src1, offsetExpr, context.Config.Stage);
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if (src1 is AstOperand oper && oper.Type == OperandType.Constant)
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{
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return OperandManager.GetConstantBufferName(oper.Value, offsetExpr, context.Config.Stage, context.CbIndexable);
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}
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else
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{
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string slotExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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return OperandManager.GetConstantBufferName(slotExpr, offsetExpr, context.Config.Stage);
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}
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}
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public static string LoadLocal(CodeGenContext context, AstOperation operation)
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@ -92,7 +92,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return name;
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}
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public string GetExpression(AstOperand operand, ShaderConfig config)
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public string GetExpression(AstOperand operand, ShaderConfig config, bool cbIndexable)
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{
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switch (operand.Type)
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{
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@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return NumberFormatter.FormatInt(operand.Value);
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case OperandType.ConstantBuffer:
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return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage);
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return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage, cbIndexable);
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case OperandType.LocalVariable:
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return _locals[operand];
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@ -115,13 +115,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
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}
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public static string GetConstantBufferName(int slot, int offset, ShaderStage stage)
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public static string GetConstantBufferName(int slot, int offset, ShaderStage stage, bool cbIndexable)
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{
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string ubName = GetUbName(stage, slot);
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ubName += "[" + (offset >> 2) + "]";
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return ubName + "." + GetSwizzleMask(offset & 3);
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return $"{GetUbName(stage, slot, cbIndexable)}[{offset >> 2}].{GetSwizzleMask(offset & 3)}";
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}
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private static string GetVec4Indexed(string vectorName, string indexExpr)
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@ -134,18 +130,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return $"({result})";
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}
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public static string GetConstantBufferName(IAstNode slot, string offsetExpr, ShaderStage stage)
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public static string GetConstantBufferName(int slot, string offsetExpr, ShaderStage stage, bool cbIndexable)
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{
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// Non-constant slots are not supported.
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// It is expected that upstream stages are never going to generate non-constant
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// slot access.
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AstOperand operand = (AstOperand)slot;
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return GetVec4Indexed(GetUbName(stage, slot, cbIndexable) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3");
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}
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string ubName = GetUbName(stage, operand.Value);
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string index0 = "[" + offsetExpr + " >> 2]";
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return GetVec4Indexed(ubName + index0, offsetExpr + " & 3");
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public static string GetConstantBufferName(string slotExpr, string offsetExpr, ShaderStage stage)
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{
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return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3");
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}
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public static string GetOutAttributeName(AstOperand attr, ShaderConfig config)
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@ -228,13 +220,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
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}
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public static string GetUbName(ShaderStage stage, int slot)
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public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable)
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{
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string ubName = GetShaderStagePrefix(stage);
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if (cbIndexable)
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{
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return GetUbName(stage, NumberFormatter.FormatInt(slot, VariableType.S32));
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}
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ubName += "_" + DefaultNames.UniformNamePrefix + slot;
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return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}{slot}_{DefaultNames.UniformNameSuffix}";
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}
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return ubName + "_" + DefaultNames.UniformNameSuffix;
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private static string GetUbName(ShaderStage stage, string slotExpr)
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{
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return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}[{slotExpr}].{DefaultNames.DataName}";
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}
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public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
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