Thread scheduler rewrite (#393)

* Started to rewrite the thread scheduler

* Add a single core-like scheduling mode, enabled by default

* Clear exclusive monitor on context switch

* Add SetThreadActivity, misc fixes

* Implement WaitForAddress and SignalToAddress svcs, misc fixes

* Misc fixes (on SetActivity and Arbiter), other tweaks

* Rebased

* Add missing null check

* Rename multicore key on config, fix UpdatePriorityInheritance

* Make scheduling data MLQs private

* nit: Ordering
This commit is contained in:
gdkchan 2018-09-18 20:36:43 -03:00 committed by GitHub
parent 33e2810ef3
commit b8133c1997
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GPG key ID: 4AEE18F83AFDEB23
57 changed files with 3262 additions and 1540 deletions

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@ -38,7 +38,11 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
private int Track;
public IAudioRenderer(AMemory Memory, IAalOutput AudioOut, AudioRendererParameter Params)
public IAudioRenderer(
Horizon System,
AMemory Memory,
IAalOutput AudioOut,
AudioRendererParameter Params)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
@ -48,7 +52,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
{ 7, QuerySystemEvent }
};
UpdateEvent = new KEvent();
UpdateEvent = new KEvent(System);
this.Memory = Memory;
this.AudioOut = AudioOut;
@ -68,7 +72,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
private void AudioCallback()
{
UpdateEvent.WaitEvent.Set();
UpdateEvent.Signal();
}
private static T[] CreateArray<T>(int Size) where T : new()
@ -310,8 +314,6 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
if (Disposing)
{
AudioOut.CloseTrack(Track);
UpdateEvent.Dispose();
}
}
}