UI - Add Volume Controls + Mute Toggle (F2) (#2871)
* Add the ability to toggle mute in the status bar. * Add the ability to toggle mute in the status bar. * Formatting fixes * Add hotkey (F2) to mute * Add default hotkey to config.json * Add ability to change volume via slider. * Fix Headless * Fix SDL2 Problem : Credits to d3xMachina * Remove unnecessary work * Address gdk comments * Toggling with Hotkey now properly restores volume to original level. * Toggling with Hotkey now properly restores volume to original level. * Update UI to show Volume % instead of Muted/Unmuted * Clean up the volume ui a bit. * Undo unintentionally committed code. * Implement AudRen Support * Restore intiial volume level in function definition. * Finalize UI * Finalize UI * Use clamp for bounds check * Use Math.Clamp for volume in soundio * Address comments by gdkchan * Address remaining comments * Fix missing semicolon * Address remaining gdkchan comment * Fix comment * Change /* to // * Allow volume slider to change volume immediately. Also force label text to cast to int to prevent decimals from showing in status bar * Remove blank line * Undo setting of volume level when "Cancel" is pressed. * Fix allignment for settings window code
This commit is contained in:
parent
e7c2dc8ec3
commit
cb43cc7e32
35 changed files with 411 additions and 94 deletions
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@ -14,7 +14,7 @@ namespace Ryujinx.Configuration
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/// <summary>
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/// The current version of the file format
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/// </summary>
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public const int CurrentVersion = 32;
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public const int CurrentVersion = 33;
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public int Version { get; set; }
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@ -179,6 +179,11 @@ namespace Ryujinx.Configuration
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/// </summary>
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public AudioBackend AudioBackend { get; set; }
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/// <summary>
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/// The audio volume
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/// </summary>
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public float AudioVolume { get; set; }
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/// <summary>
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/// The selected memory manager mode
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/// </summary>
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@ -220,6 +220,11 @@ namespace Ryujinx.Configuration
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/// </summary>
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public ReactiveObject<AudioBackend> AudioBackend { get; private set; }
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/// <summary>
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/// The audio backend volume
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/// </summary>
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public ReactiveObject<float> AudioVolume { get; private set; }
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/// <summary>
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/// The selected memory manager mode
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/// </summary>
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@ -257,6 +262,8 @@ namespace Ryujinx.Configuration
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ExpandRam.Event += static (sender, e) => LogValueChange(sender, e, nameof(ExpandRam));
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IgnoreMissingServices = new ReactiveObject<bool>();
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IgnoreMissingServices.Event += static (sender, e) => LogValueChange(sender, e, nameof(IgnoreMissingServices));
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AudioVolume = new ReactiveObject<float>();
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AudioVolume.Event += static (sender, e) => LogValueChange(sender, e, nameof(AudioVolume));
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}
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}
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@ -460,6 +467,7 @@ namespace Ryujinx.Configuration
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EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
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FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
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AudioBackend = System.AudioBackend,
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AudioVolume = System.AudioVolume,
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MemoryManagerMode = System.MemoryManagerMode,
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ExpandRam = System.ExpandRam,
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IgnoreMissingServices = System.IgnoreMissingServices,
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@ -553,6 +561,7 @@ namespace Ryujinx.Configuration
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Hid.Hotkeys.Value = new KeyboardHotkeys
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{
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ToggleVsync = Key.Tab,
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ToggleMute = Key.F2,
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Screenshot = Key.F8,
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ShowUi = Key.F4,
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Pause = Key.F5
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@ -929,6 +938,24 @@ namespace Ryujinx.Configuration
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configurationFileUpdated = true;
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}
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if (configurationFileFormat.Version < 33)
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{
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Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 33.");
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configurationFileFormat.Hotkeys = new KeyboardHotkeys
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{
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ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync,
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Screenshot = configurationFileFormat.Hotkeys.Screenshot,
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ShowUi = configurationFileFormat.Hotkeys.ShowUi,
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Pause = configurationFileFormat.Hotkeys.Pause,
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ToggleMute = Key.F2
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};
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configurationFileFormat.AudioVolume = 1;
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configurationFileUpdated = true;
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}
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Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
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Graphics.BackendThreading.Value = configurationFileFormat.BackendThreading;
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Graphics.ResScale.Value = configurationFileFormat.ResScale;
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@ -960,6 +987,7 @@ namespace Ryujinx.Configuration
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System.EnableFsIntegrityChecks.Value = configurationFileFormat.EnableFsIntegrityChecks;
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System.FsGlobalAccessLogMode.Value = configurationFileFormat.FsGlobalAccessLogMode;
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System.AudioBackend.Value = configurationFileFormat.AudioBackend;
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System.AudioVolume.Value = configurationFileFormat.AudioVolume;
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System.MemoryManagerMode.Value = configurationFileFormat.MemoryManagerMode;
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System.ExpandRam.Value = configurationFileFormat.ExpandRam;
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System.IgnoreMissingServices.Value = configurationFileFormat.IgnoreMissingServices;
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Reflection;
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@ -132,6 +132,7 @@ namespace Ryujinx.Ui
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[GUI] ProgressBar _progressBar;
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[GUI] Box _viewBox;
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[GUI] Label _vSyncStatus;
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[GUI] Label _volumeStatus;
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[GUI] Box _listStatusBox;
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[GUI] Label _loadingStatusLabel;
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[GUI] ProgressBar _loadingStatusBar;
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@ -205,6 +206,7 @@ namespace Ryujinx.Ui
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ConfigurationState.Instance.System.IgnoreMissingServices.Event += UpdateIgnoreMissingServicesState;
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ConfigurationState.Instance.Graphics.AspectRatio.Event += UpdateAspectRatioState;
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ConfigurationState.Instance.System.EnableDockedMode.Event += UpdateDockedModeState;
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ConfigurationState.Instance.System.AudioVolume.Event += UpdateAudioVolumeState;
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if (ConfigurationState.Instance.Ui.StartFullscreen)
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{
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@ -305,6 +307,11 @@ namespace Ryujinx.Ui
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}
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}
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private void UpdateAudioVolumeState(object sender, ReactiveEventArgs<float> e)
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{
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_emulationContext?.SetVolume(e.NewValue);
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}
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private void WindowStateEvent_Changed(object o, WindowStateEventArgs args)
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{
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_fullScreen.Label = args.Event.NewWindowState.HasFlag(Gdk.WindowState.Fullscreen) ? "Exit Fullscreen" : "Enter Fullscreen";
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@ -562,7 +569,8 @@ namespace Ryujinx.Ui
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ConfigurationState.Instance.System.TimeZone,
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ConfigurationState.Instance.System.MemoryManagerMode,
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ConfigurationState.Instance.System.IgnoreMissingServices,
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ConfigurationState.Instance.Graphics.AspectRatio);
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ConfigurationState.Instance.Graphics.AspectRatio,
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ConfigurationState.Instance.System.AudioVolume);
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_emulationContext = new HLE.Switch(configuration);
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}
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@ -1108,11 +1116,12 @@ namespace Ryujinx.Ui
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{
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Application.Invoke(delegate
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{
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_gameStatus.Text = args.GameStatus;
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_fifoStatus.Text = args.FifoStatus;
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_gpuName.Text = args.GpuName;
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_dockedMode.Text = args.DockedMode;
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_aspectRatio.Text = args.AspectRatio;
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_gameStatus.Text = args.GameStatus;
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_fifoStatus.Text = args.FifoStatus;
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_gpuName.Text = args.GpuName;
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_dockedMode.Text = args.DockedMode;
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_aspectRatio.Text = args.AspectRatio;
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_volumeStatus.Text = GetVolumeLabelText(args.Volume);
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if (args.VSyncEnabled)
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{
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@ -1173,6 +1182,28 @@ namespace Ryujinx.Ui
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ConfigurationState.Instance.System.EnableDockedMode.Value = !ConfigurationState.Instance.System.EnableDockedMode.Value;
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}
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private string GetVolumeLabelText(float volume)
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{
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string icon = volume == 0 ? "🔇" : "🔊";
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return $"{icon} {(int)(volume * 100)}%";
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}
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private void VolumeStatus_Clicked(object sender, ButtonReleaseEventArgs args)
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{
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if (_emulationContext != null)
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{
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if (_emulationContext.IsAudioMuted())
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{
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_emulationContext.SetVolume(ConfigurationState.Instance.System.AudioVolume);
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}
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else
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{
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_emulationContext.SetVolume(0);
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}
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}
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}
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private void AspectRatio_Clicked(object sender, ButtonReleaseEventArgs args)
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{
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AspectRatio aspectRatio = ConfigurationState.Instance.Graphics.AspectRatio.Value;
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@ -294,35 +294,35 @@
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<child>
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<object class="GtkMenuItem" id="_pauseEmulation">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Pause emulation</property>
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<property name="label" translatable="yes">Pause Emulation</property>
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<property name="use_underline">True</property>
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<signal name="activate" handler="PauseEmulation_Pressed" swapped="no"/>
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</object>
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</child>
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<child>
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<object class="GtkMenuItem" id="_resumeEmulation">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Resume emulation</property>
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<property name="label" translatable="yes">Resume Emulation</property>
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<property name="use_underline">True</property>
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<signal name="activate" handler="ResumeEmulation_Pressed" swapped="no"/>
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</object>
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</child>
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<child>
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<object class="GtkMenuItem" id="_stopEmulation">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Stop emulation of the current game and return to game selection</property>
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<property name="label" translatable="yes">Stop Emulation</property>
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<property name="use_underline">True</property>
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<signal name="activate" handler="StopEmulation_Pressed" swapped="no"/>
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</object>
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</child>
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<object class="GtkMenuItem" id="_pauseEmulation">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Pause emulation</property>
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<property name="label" translatable="yes">Pause Emulation</property>
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<property name="use_underline">True</property>
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<signal name="activate" handler="PauseEmulation_Pressed" swapped="no"/>
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</object>
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</child>
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<child>
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<object class="GtkMenuItem" id="_resumeEmulation">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Resume emulation</property>
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<property name="label" translatable="yes">Resume Emulation</property>
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<property name="use_underline">True</property>
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<signal name="activate" handler="ResumeEmulation_Pressed" swapped="no"/>
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</object>
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</child>
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<child>
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<object class="GtkMenuItem" id="_stopEmulation">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Stop emulation of the current game and return to game selection</property>
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<property name="label" translatable="yes">Stop Emulation</property>
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<property name="use_underline">True</property>
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<signal name="activate" handler="StopEmulation_Pressed" swapped="no"/>
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</object>
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</child>
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<child>
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<object class="GtkSeparatorMenuItem">
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<property name="visible">True</property>
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<object class="GtkEventBox">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<signal name="button_release_event" handler="AspectRatio_Clicked" swapped="no"/>
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<signal name="button_release_event" handler="VolumeStatus_Clicked" swapped="no"/>
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<child>
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<object class="GtkLabel" id="_aspectRatio">
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<object class="GtkLabel" id="_volumeStatus">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="halign">start</property>
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<property name="margin_left">5</property>
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<property name="margin_right">5</property>
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<property name="label" translatable="yes"></property>
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</object>
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</child>
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</object>
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@ -676,12 +677,19 @@
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</packing>
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</child>
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<child>
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<object class="GtkLabel" id="_gameStatus">
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<object class="GtkEventBox">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="halign">start</property>
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<property name="margin_left">5</property>
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<property name="margin_right">5</property>
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<signal name="button_release_event" handler="AspectRatio_Clicked" swapped="no"/>
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<child>
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<object class="GtkLabel" id="_aspectRatio">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="halign">start</property>
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<property name="margin_left">5</property>
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<property name="margin_right">5</property>
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</object>
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</child>
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</object>
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<packing>
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<property name="expand">False</property>
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@ -701,7 +709,7 @@
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</packing>
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</child>
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<child>
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<object class="GtkLabel" id="_fifoStatus">
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<object class="GtkLabel" id="_gameStatus">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="halign">start</property>
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@ -725,6 +733,31 @@
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<property name="position">9</property>
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</packing>
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</child>
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<child>
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<object class="GtkLabel" id="_fifoStatus">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="halign">start</property>
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<property name="margin_left">5</property>
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<property name="margin_right">5</property>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">10</property>
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</packing>
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</child>
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<child>
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<object class="GtkSeparator">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">11</property>
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</packing>
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</child>
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<child>
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<object class="GtkLabel" id="_gpuName">
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<property name="visible">True</property>
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@ -736,7 +769,7 @@
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<packing>
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<property name="expand">True</property>
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<property name="fill">True</property>
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<property name="position">10</property>
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<property name="position">12</property>
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</packing>
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</child>
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</object>
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@ -425,6 +425,7 @@ namespace Ryujinx.Ui
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StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
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Device.EnableDeviceVsync,
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Device.GetVolume(),
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dockedMode,
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ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
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$"Game: {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
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@ -598,6 +599,19 @@ namespace Ryujinx.Ui
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(Toplevel as MainWindow)?.TogglePause();
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}
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if (currentHotkeyState.HasFlag(KeyboardHotkeyState.ToggleMute) &&
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!_prevHotkeyState.HasFlag(KeyboardHotkeyState.ToggleMute))
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{
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if (Device.IsAudioMuted())
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{
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Device.SetVolume(ConfigurationState.Instance.System.AudioVolume);
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}
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else
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{
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Device.SetVolume(0);
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}
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}
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|
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_prevHotkeyState = currentHotkeyState;
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}
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@ -627,7 +641,8 @@ namespace Ryujinx.Ui
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ToggleVSync = 1 << 0,
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Screenshot = 1 << 1,
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ShowUi = 1 << 2,
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Pause = 1 << 3
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Pause = 1 << 3,
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ToggleMute = 1 << 4
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}
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private KeyboardHotkeyState GetHotkeyState()
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@ -654,6 +669,11 @@ namespace Ryujinx.Ui
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state |= KeyboardHotkeyState.Pause;
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}
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if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ToggleMute))
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{
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state |= KeyboardHotkeyState.ToggleMute;
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}
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return state;
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}
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}
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|
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@ -5,15 +5,17 @@ namespace Ryujinx.Ui
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public class StatusUpdatedEventArgs : EventArgs
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{
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public bool VSyncEnabled;
|
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public float Volume;
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public string DockedMode;
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public string AspectRatio;
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public string GameStatus;
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public string FifoStatus;
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public string GpuName;
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|
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public StatusUpdatedEventArgs(bool vSyncEnabled, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, string gpuName)
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public StatusUpdatedEventArgs(bool vSyncEnabled, float volume, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, string gpuName)
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{
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VSyncEnabled = vSyncEnabled;
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Volume = volume;
|
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DockedMode = dockedMode;
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AspectRatio = aspectRatio;
|
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GameStatus = gameStatus;
|
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|
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@ -30,7 +30,8 @@ namespace Ryujinx.Ui.Windows
|
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private readonly TimeZoneContentManager _timeZoneContentManager;
|
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private readonly HashSet<string> _validTzRegions;
|
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|
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private long _systemTimeOffset;
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private long _systemTimeOffset;
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private float _previousVolumeLevel;
|
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|
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#pragma warning disable CS0649, IDE0044
|
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[GUI] CheckButton _errorLogToggle;
|
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|
@ -65,6 +66,8 @@ namespace Ryujinx.Ui.Windows
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[GUI] EntryCompletion _systemTimeZoneCompletion;
|
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[GUI] Box _audioBackendBox;
|
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[GUI] ComboBox _audioBackendSelect;
|
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[GUI] Label _audioVolumeLabel;
|
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[GUI] Scale _audioVolumeSlider;
|
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[GUI] SpinButton _systemTimeYearSpin;
|
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[GUI] SpinButton _systemTimeMonthSpin;
|
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[GUI] SpinButton _systemTimeDaySpin;
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||||
|
@ -364,6 +367,20 @@ namespace Ryujinx.Ui.Windows
|
|||
_audioBackendBox.Add(_audioBackendSelect);
|
||||
_audioBackendSelect.Show();
|
||||
|
||||
_previousVolumeLevel = ConfigurationState.Instance.System.AudioVolume;
|
||||
_audioVolumeLabel = new Label("Volume: ");
|
||||
_audioVolumeSlider = new Scale(Orientation.Horizontal, 0, 100, 1);
|
||||
_audioVolumeLabel.MarginStart = 10;
|
||||
_audioVolumeSlider.ValuePos = PositionType.Right;
|
||||
_audioVolumeSlider.WidthRequest = 200;
|
||||
|
||||
_audioVolumeSlider.Value = _previousVolumeLevel * 100;
|
||||
_audioVolumeSlider.ValueChanged += VolumeSlider_OnChange;
|
||||
_audioBackendBox.Add(_audioVolumeLabel);
|
||||
_audioBackendBox.Add(_audioVolumeSlider);
|
||||
_audioVolumeLabel.Show();
|
||||
_audioVolumeSlider.Show();
|
||||
|
||||
bool openAlIsSupported = false;
|
||||
bool soundIoIsSupported = false;
|
||||
bool sdl2IsSupported = false;
|
||||
|
@ -498,6 +515,9 @@ namespace Ryujinx.Ui.Windows
|
|||
ConfigurationState.Instance.Graphics.BackendThreading.Value = backendThreading;
|
||||
ConfigurationState.Instance.Graphics.ResScale.Value = int.Parse(_resScaleCombo.ActiveId);
|
||||
ConfigurationState.Instance.Graphics.ResScaleCustom.Value = resScaleCustom;
|
||||
ConfigurationState.Instance.System.AudioVolume.Value = (float)_audioVolumeSlider.Value / 100.0f;
|
||||
|
||||
_previousVolumeLevel = ConfigurationState.Instance.System.AudioVolume.Value;
|
||||
|
||||
if (_audioBackendSelect.GetActiveIter(out TreeIter activeIter))
|
||||
{
|
||||
|
@ -651,6 +671,11 @@ namespace Ryujinx.Ui.Windows
|
|||
controllerWindow.Show();
|
||||
}
|
||||
|
||||
private void VolumeSlider_OnChange(object sender, EventArgs args)
|
||||
{
|
||||
ConfigurationState.Instance.System.AudioVolume.Value = (float)(_audioVolumeSlider.Value / 100);
|
||||
}
|
||||
|
||||
private void SaveToggle_Activated(object sender, EventArgs args)
|
||||
{
|
||||
SaveSettings();
|
||||
|
@ -664,6 +689,7 @@ namespace Ryujinx.Ui.Windows
|
|||
|
||||
private void CloseToggle_Activated(object sender, EventArgs args)
|
||||
{
|
||||
ConfigurationState.Instance.System.AudioVolume.Value = _previousVolumeLevel;
|
||||
Dispose();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue