Commit graph

1029 commits

Author SHA1 Message Date
gdkchan
59fdaa744b GPU resource disposal 2020-01-09 02:13:00 +01:00
gdkchan
f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
gdkchan
4a4e2f7c72 Add XML documentation to Ryujinx.Graphics.Gpu.Engine 2020-01-09 02:13:00 +01:00
gdkchan
d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
gdkchan
430faeb8ef Add XML documentation to Ryujinx.Graphics.Gpu.Shader 2020-01-09 02:13:00 +01:00
gdkchan
e58b540c4e Add XML documentation to Ryujinx.Graphics.Gpu.Memory 2020-01-09 02:13:00 +01:00
gdkchan
80ff2eab29 Change GPU errors to debug and reduce log messages 2020-01-09 02:13:00 +01:00
gdkchan
bacb278dc1 Fix typos pointed out by LDj3SNuD 2020-01-09 02:13:00 +01:00
gdkchan
c5b9088914 Remove some error logging to avoid log spam 2020-01-09 02:13:00 +01:00
gdkchan
ffaad0eaac Fix missing S8 format on texture compatibility check 2020-01-09 02:13:00 +01:00
gdkchan
32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
gdkchan
53bbc1311f Fix AstcDecoder Success property never being set to true 2020-01-09 02:13:00 +01:00
gdkchan
654e617fe7 Some code cleanup 2020-01-09 02:13:00 +01:00
gdkchan
af8498d679 Add basic error logging to the GPU 2020-01-09 02:13:00 +01:00
Alex Barney
d1ab9fb42c ASTC optimizations (#845)
* ASTC optimizations

* Move code to Ryujinx.Common

* Support 3D textures

* Address feedback

* Remove ASTC logging

* Use stackalloc instead of a Buffer20 struct

* Code style and cleanup

* Respond to feedback

* Rearrange public/private property ordering
2020-01-09 02:13:00 +01:00
gdkchan
947e14d3be Reimplement limited bindless textures support 2020-01-09 02:13:00 +01:00
gdkchan
647d0962df Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work 2020-01-09 02:13:00 +01:00
gdkchan
6cf9a04d98 Stop memory modification check when a invalid address is found 2020-01-09 02:13:00 +01:00
gdkchan
a718b60d06 Fix exception on shader translator when adding goto temp variable 2020-01-09 02:13:00 +01:00
gdkchan
82957fa96b Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction 2020-01-09 02:13:00 +01:00
gdkchan
9d7a142a48 Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
gdkchan
2eccc7023a Partial support for shader memory barriers 2020-01-09 02:13:00 +01:00
gdkchan
1a550e810c Copy 16 bytes at a time for layout conversion, if possible 2020-01-09 02:13:00 +01:00
gdkchan
cfe5fec0cf Remove some usings that are not needed 2020-01-09 02:13:00 +01:00
gdkchan
171c3d54c6 Correct non-constant offset rewrite for texelFetch 2020-01-09 02:13:00 +01:00
gdkchan
f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus 2020-01-09 02:13:00 +01:00
gdkchan
3323a3a042 Use correct shared memory size (in words, not bytes) 2020-01-09 02:13:00 +01:00
gdkchan
ad3bc2531b Ensure a valid shared memory size is used 2020-01-09 02:13:00 +01:00
gdkchan
66d91cbc6c Use dispatch params shared memory size when available 2020-01-09 02:13:00 +01:00
gdkchan
0d9672f3ae Use maximum shared memory size supported by hardware 2020-01-09 02:13:00 +01:00
gdkchan
375ee0ba96 Fix draw indexed flag not being cleared for instanced draws, also avoid state updates in the middle of a indexed draw 2020-01-09 02:13:00 +01:00
gdkchan
23b8a86d35 Support 3D ASTC textures (using 2D blocks) 2020-01-09 02:13:00 +01:00
gdkchan
6b13c5b439 Support bindless texture gather shader instruction 2020-01-09 02:13:00 +01:00
gdkchan
7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 2020-01-09 02:13:00 +01:00
gdkchan
17fb11ddb9 Fix wrong maximum id on sampler pool in some cases 2020-01-09 02:13:00 +01:00
gdkchan
cb171f6ebf Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdkchan
e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 2020-01-09 02:13:00 +01:00
gdk
6a98c643ca Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
gdk
396768f3b4 Fix texture 0 not being bound for compute 2020-01-09 02:13:00 +01:00
gdk
442485adb3 Partial support for branch with CC, and fix a edge case of branch out of loop on shaders 2020-01-09 02:13:00 +01:00
gdk
99f236fcf0 Simplified F2I shader instruction codegen 2020-01-09 02:13:00 +01:00
gdk
b8528c6317 Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests 2020-01-09 02:13:00 +01:00
gdk
65428f5842 Fix shader code comparison method 2020-01-09 02:13:00 +01:00
gdk
d0c7732fe2 Optimize RangeList by not doing an allocation on every call to the Find methods 2020-01-09 02:13:00 +01:00
gdk
e0c95b18eb Add PSET shader instruction 2020-01-09 02:13:00 +01:00
gdk
73e68edd09 Revert "Simplify shader uniform buffer access codegen"
This reverts commit 2fe9ebaf118d690be8d0cb302529dd359d7c402b.
2020-01-09 02:13:00 +01:00
gdk
1df78e7ad6 Simplify shader uniform buffer access codegen 2020-01-09 02:13:00 +01:00
gdk
16d88c21fc Improved and simplified window texture presentation 2020-01-09 02:13:00 +01:00
gdk
b2b2e04669 Small optimizations on texture and sampler pool invalidation 2020-01-09 02:13:00 +01:00
gdk
3ac023bb60 Correct ordering of compute buffer bind 2020-01-09 02:13:00 +01:00