2f2b60db4c
* Make HSessionObj implement IDisposable, so that objects that have handles created to them are disposed when the handles are closed. * Spelling fix: GenertateObjectId -> GenerateObjectId
30 lines
635 B
C#
30 lines
635 B
C#
using System;
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namespace Ryujinx.OsHle.Handles
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{
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class HSessionObj : HSession, IDisposable
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{
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public object Obj { get; private set; }
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public HSessionObj(HSession Session, object Obj) : base(Session)
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{
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this.Obj = Obj;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if(Disposing && Obj != null)
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{
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if(Obj is IDisposable DisposableObj)
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{
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DisposableObj.Dispose();
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}
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}
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}
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}
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} |