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assets
Add features to GUI ( #757 )
2019-11-29 15:32:51 +11:00
AboutWindow.cs
Improve build identification ( #927 )
2020-02-12 14:35:39 +01:00
AboutWindow.glade
Add features to GUI ( #757 )
2019-11-29 15:32:51 +11:00
ApplicationAddedEventArgs.cs
Fix application list ( #891 )
2020-01-31 19:21:46 +01:00
ApplicationCountUpdatedEventArgs.cs
Fix application list ( #891 )
2020-01-31 19:21:46 +01:00
ApplicationData.cs
Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses ( #801 )
2020-01-05 12:49:44 +01:00
ApplicationLibrary.cs
Get program IDs for the game list from NCA headers ( #928 )
2020-02-11 23:43:24 +01:00
ApplicationMetadata.cs
Create method to LoadAndSave ApplicationMetaData and get rid of code duplication ( #872 )
2020-01-12 04:01:04 +01:00
GameTableContextMenu.cs
Implement NCA section extractors in the GUI ( #896 )
2020-02-08 15:22:45 -03:00
GameTableContextMenu.glade
Implement NCA section extractors in the GUI ( #896 )
2020-02-08 15:22:45 -03:00
GLRenderer.cs
Some fixes for the new GLRenderer ( #930 )
2020-02-13 14:43:29 -03:00
GtkDialog.cs
Fix a crash when closing the main UI ( #904 )
2020-02-06 12:38:24 +01:00
KeyboardControls.cs
Rewrite the configuration system ( #831 )
2019-12-21 20:52:31 +01:00
MainWindow.cs
Add version in all window titles ( #935 )
2020-02-14 11:33:22 +01:00
MainWindow.glade
Some fixes for the new GLRenderer ( #930 )
2020-02-13 14:43:29 -03:00
Migration.cs
Keep the GUI alive when closing a game ( #888 )
2020-01-21 23:23:11 +01:00
NpadController.cs
Rewrite the configuration system ( #831 )
2019-12-21 20:52:31 +01:00
SaveImporter.cs
Update to LibHac 0.8.2 ( #889 )
2020-01-16 19:08:39 -03:00
ScopedGlContext.cs
Add inbuilt Opengl renderer to window ( #922 )
2020-02-12 01:56:19 +01:00
SwitchSettings.cs
Fix application list ( #891 )
2020-01-31 19:21:46 +01:00
SwitchSettings.glade
Add features to GUI ( #757 )
2019-11-29 15:32:51 +11:00