ryujinx/Ryujinx/Ui/GLRenderer.cs
Thog 416ddd0f6e
Some fixes for the new GLRenderer (#930)
* Some fixes for the new GLRenderer

Changelog:
- Fix transparency of the window on some games on Windows.
- Fix escape key not being able to exit emulation.
- Fix inverted logic in fullscreen event handling.
- Fix a race condition when stoping emulation causing a hang.
- Fix a memory leak of the OpenGL context when stoping emulation (saving ~200MB of RAM when stoping emulation).
- Simplify and document behaviours when exiting the emulator while the
emulation is running.

* Make sure to clear alpha channel when presenting Texture

This fix once and for all the transparency issue on Windows.

* Enforce footer bar size to avoid gl widget to get resized to 1280x724

* Fix full screen inversion in MainWindow and make sure _listStatusBox don't come back when not needed

* Remove previous transparency clear attempt that is useless now

* Remove an extra line return
2020-02-13 14:43:29 -03:00

501 lines
15 KiB
C#

using Gdk;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
using OpenTK.Input;
using OpenTK.Platform;
using Ryujinx.Configuration;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.HLE;
using Ryujinx.HLE.Input;
using Ryujinx.Ui;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace Ryujinx.Ui
{
public class GLRenderer : GLWidget
{
private const int TouchScreenWidth = 1280;
private const int TouchScreenHeight = 720;
private const int TargetFps = 60;
public ManualResetEvent WaitEvent { get; set; }
public bool IsActive { get; set; }
public bool IsStopped { get; set; }
public bool IsFocused { get; set; }
private double _mouseX;
private double _mouseY;
private bool _mousePressed;
private bool _titleEvent;
private bool _toggleFullscreen;
private string _newTitle;
private readonly long _ticksPerFrame;
private long _ticks = 0;
private System.Diagnostics.Stopwatch _chrono;
private Switch _device;
private Renderer _renderer;
private HotkeyButtons _prevHotkeyButtons = 0;
private Input.NpadController _primaryController;
public GLRenderer(Switch device)
: base (new GraphicsMode(new ColorFormat()),
3, 3,
GraphicsContextFlags.ForwardCompatible)
{
WaitEvent = new ManualResetEvent(false);
_device = device;
this.Initialized += GLRenderer_Initialized;
this.Destroyed += GLRenderer_Destroyed;
this.ShuttingDown += GLRenderer_ShuttingDown;
Initialize();
_chrono = new System.Diagnostics.Stopwatch();
_ticksPerFrame = System.Diagnostics.Stopwatch.Frequency / TargetFps;
_primaryController = new Input.NpadController(ConfigurationState.Instance.Hid.JoystickControls);
AddEvents((int)(Gdk.EventMask.ButtonPressMask
| Gdk.EventMask.ButtonReleaseMask
| Gdk.EventMask.PointerMotionMask
| Gdk.EventMask.KeyPressMask
| Gdk.EventMask.KeyReleaseMask));
this.Shown += Renderer_Shown;
}
private void GLRenderer_ShuttingDown(object sender, EventArgs args)
{
Exit();
}
private void Parent_FocusOutEvent(object o, Gtk.FocusOutEventArgs args)
{
IsFocused = false;
}
private void Parent_FocusInEvent(object o, Gtk.FocusInEventArgs args)
{
IsFocused = true;
}
private void GLRenderer_Destroyed(object sender, EventArgs e)
{
Dispose();
}
protected void Renderer_Shown(object sender, EventArgs e)
{
IsFocused = this.ParentWindow.State.HasFlag(Gdk.WindowState.Focused);
}
public void HandleScreenState(KeyboardState keyboard)
{
bool toggleFullscreen = keyboard.IsKeyDown(OpenTK.Input.Key.F11)
|| ((keyboard.IsKeyDown(OpenTK.Input.Key.AltLeft)
|| keyboard.IsKeyDown(OpenTK.Input.Key.AltRight))
&& keyboard.IsKeyDown(OpenTK.Input.Key.Enter))
|| keyboard.IsKeyDown(OpenTK.Input.Key.Escape);
bool fullScreenToggled = ParentWindow.State.HasFlag(Gdk.WindowState.Fullscreen);
if (toggleFullscreen != _toggleFullscreen)
{
if (toggleFullscreen)
{
if (fullScreenToggled)
{
ParentWindow.Unfullscreen();
(Toplevel as MainWindow)?.ToggleExtraWidgets(true);
}
else
{
if (keyboard.IsKeyDown(OpenTK.Input.Key.Escape))
{
Exit();
}
else
{
ParentWindow.Fullscreen();
(Toplevel as MainWindow)?.ToggleExtraWidgets(false);
}
}
}
}
_toggleFullscreen = toggleFullscreen;
}
private void GLRenderer_Initialized(object sender, EventArgs e)
{
// Release the GL exclusivity that OpenTK gave us.
GraphicsContext.MakeCurrent(null);
WaitEvent.Set();
}
protected override bool OnConfigureEvent(EventConfigure evnt)
{
var result = base.OnConfigureEvent(evnt);
_renderer.Window.SetSize(AllocatedWidth, AllocatedHeight);
return result;
}
public void Start()
{
IsRenderHandler = true;
_chrono.Restart();
IsActive = true;
Gtk.Window parent = this.Toplevel as Gtk.Window;
parent.FocusInEvent += Parent_FocusInEvent;
parent.FocusOutEvent += Parent_FocusOutEvent;
Gtk.Application.Invoke(delegate
{
parent.Present();
});
Thread renderLoopThread = new Thread(Render)
{
Name = "GUI.RenderLoop"
};
renderLoopThread.Start();
MainLoop();
renderLoopThread.Join();
Exit();
}
protected override bool OnButtonPressEvent(EventButton evnt)
{
_mouseX = evnt.X;
_mouseY = evnt.Y;
if (evnt.Button == 1)
{
_mousePressed = true;
}
return false;
}
protected override bool OnButtonReleaseEvent(EventButton evnt)
{
if (evnt.Button == 1)
{
_mousePressed = false;
}
return false;
}
protected override bool OnMotionNotifyEvent(EventMotion evnt)
{
if (evnt.Device.InputSource == InputSource.Mouse)
{
_mouseX = evnt.X;
_mouseY = evnt.Y;
}
return false;
}
public void Exit()
{
if (IsStopped)
{
return;
}
IsStopped = true;
IsActive = false;
using (ScopedGlContext scopedGLContext = new ScopedGlContext(WindowInfo, GraphicsContext))
{
_device.DisposeGpu();
}
WaitEvent.Set();
}
public void Initialize()
{
if (!(_device.Gpu.Renderer is Renderer))
{
throw new NotSupportedException($"GPU renderer must be an OpenGL renderer when using GLRenderer!");
}
_renderer = (Renderer)_device.Gpu.Renderer;
}
public void Render()
{
using (ScopedGlContext scopedGLContext = new ScopedGlContext(WindowInfo, GraphicsContext))
{
_renderer.Initialize();
SwapBuffers();
}
while (IsActive)
{
if (IsStopped)
{
return;
}
using (ScopedGlContext scopedGLContext = new ScopedGlContext(WindowInfo, GraphicsContext))
{
_ticks += _chrono.ElapsedTicks;
_chrono.Restart();
if (_device.WaitFifo())
{
_device.ProcessFrame();
}
if (_ticks >= _ticksPerFrame)
{
_device.PresentFrame(SwapBuffers);
_device.Statistics.RecordSystemFrameTime();
double hostFps = _device.Statistics.GetSystemFrameRate();
double gameFps = _device.Statistics.GetGameFrameRate();
string titleNameSection = string.IsNullOrWhiteSpace(_device.System.TitleName) ? string.Empty
: " | " + _device.System.TitleName;
string titleIdSection = string.IsNullOrWhiteSpace(_device.System.TitleIdText) ? string.Empty
: " | " + _device.System.TitleIdText.ToUpper();
_newTitle = $"Ryujinx {Program.Version}{titleNameSection}{titleIdSection} | Host FPS: {hostFps:0.0} | Game FPS: {gameFps:0.0} | " +
$"Game Vsync: {(_device.EnableDeviceVsync ? "On" : "Off")}";
_titleEvent = true;
_device.System.SignalVsync();
_device.VsyncEvent.Set();
_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
}
}
}
}
public void SwapBuffers()
{
OpenTK.Graphics.GraphicsContext.CurrentContext.SwapBuffers();
}
public void MainLoop()
{
while (IsActive)
{
if (_titleEvent)
{
_titleEvent = false;
Gtk.Application.Invoke(delegate
{
this.ParentWindow.Title = _newTitle;
});
}
if (IsFocused)
{
UpdateFrame();
}
// Polling becomes expensive if it's not slept
Thread.Sleep(1);
}
}
private bool UpdateFrame()
{
if (!IsActive)
{
return true;
}
if (IsStopped)
{
return false;
}
HotkeyButtons currentHotkeyButtons = 0;
ControllerButtons currentButton = 0;
JoystickPosition leftJoystick;
JoystickPosition rightJoystick;
HLE.Input.Keyboard? hidKeyboard = null;
KeyboardState keyboard = OpenTK.Input.Keyboard.GetState();
Gtk.Application.Invoke(delegate
{
HandleScreenState(keyboard);
});
int leftJoystickDx = 0;
int leftJoystickDy = 0;
int rightJoystickDx = 0;
int rightJoystickDy = 0;
// Normal Input
currentHotkeyButtons = KeyboardControls.GetHotkeyButtons(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
currentButton = KeyboardControls.GetButtons(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
if (ConfigurationState.Instance.Hid.EnableKeyboard)
{
hidKeyboard = KeyboardControls.GetKeysDown(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
}
(leftJoystickDx, leftJoystickDy) = KeyboardControls.GetLeftStick(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
(rightJoystickDx, rightJoystickDy) = KeyboardControls.GetRightStick(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
if (!hidKeyboard.HasValue)
{
hidKeyboard = new HLE.Input.Keyboard
{
Modifier = 0,
Keys = new int[0x8]
};
}
currentButton |= _primaryController.GetButtons();
// Keyboard has priority stick-wise
if (leftJoystickDx == 0 && leftJoystickDy == 0)
{
(leftJoystickDx, leftJoystickDy) = _primaryController.GetLeftStick();
}
if (rightJoystickDx == 0 && rightJoystickDy == 0)
{
(rightJoystickDx, rightJoystickDy) = _primaryController.GetRightStick();
}
leftJoystick = new JoystickPosition
{
Dx = leftJoystickDx,
Dy = leftJoystickDy
};
rightJoystick = new JoystickPosition
{
Dx = rightJoystickDx,
Dy = rightJoystickDy
};
currentButton |= _device.Hid.UpdateStickButtons(leftJoystick, rightJoystick);
bool hasTouch = false;
// Get screen touch position from left mouse click
// OpenTK always captures mouse events, even if out of focus, so check if window is focused.
if (IsFocused && _mousePressed)
{
int screenWidth = AllocatedWidth;
int screenHeight = AllocatedHeight;
if (AllocatedWidth > (AllocatedHeight * TouchScreenWidth) / TouchScreenHeight)
{
screenWidth = (AllocatedHeight * TouchScreenWidth) / TouchScreenHeight;
}
else
{
screenHeight = (AllocatedWidth * TouchScreenHeight) / TouchScreenWidth;
}
int startX = (AllocatedWidth - screenWidth) >> 1;
int startY = (AllocatedHeight - screenHeight) >> 1;
int endX = startX + screenWidth;
int endY = startY + screenHeight;
if (_mouseX >= startX &&
_mouseY >= startY &&
_mouseX < endX &&
_mouseY < endY)
{
int screenMouseX = (int)_mouseX - startX;
int screenMouseY = (int)_mouseY - startY;
int mX = (screenMouseX * TouchScreenWidth) / screenWidth;
int mY = (screenMouseY * TouchScreenHeight) / screenHeight;
TouchPoint currentPoint = new TouchPoint
{
X = mX,
Y = mY,
// Placeholder values till more data is acquired
DiameterX = 10,
DiameterY = 10,
Angle = 90
};
hasTouch = true;
_device.Hid.SetTouchPoints(currentPoint);
}
}
if (!hasTouch)
{
_device.Hid.SetTouchPoints();
}
if (ConfigurationState.Instance.Hid.EnableKeyboard && hidKeyboard.HasValue)
{
_device.Hid.WriteKeyboard(hidKeyboard.Value);
}
BaseController controller = _device.Hid.PrimaryController;
controller.SendInput(currentButton, leftJoystick, rightJoystick);
// Toggle vsync
if (currentHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync) &&
!_prevHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync))
{
_device.EnableDeviceVsync = !_device.EnableDeviceVsync;
}
_prevHotkeyButtons = currentHotkeyButtons;
return true;
}
}
}