.. |
OpenGL
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Fix d32s8 format on OGLEnumConverter (#420)
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2018-09-18 13:27:12 -03:00 |
Shader
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Fixup SSY (#424)
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2018-09-19 17:11:05 -03:00 |
EmbeddedResource.cs
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Somewhat better NvFlinger (I guess) (fixes #30)
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2018-02-23 18:48:27 -03:00 |
GalBlendEquation.cs
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Fix for current framebuffer issues (#78)
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2018-04-13 15:12:58 -03:00 |
GalBlendFactor.cs
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Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
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2018-07-03 20:06:13 -03:00 |
GalClearBufferFlags.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalColorF.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalComparisonOp.cs
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Implement some GPU features (#209)
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2018-07-05 15:47:29 -03:00 |
GalCullFace.cs
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Implement some GPU features (#209)
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2018-07-05 15:47:29 -03:00 |
GalFrontFace.cs
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Implement some GPU features (#209)
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2018-07-05 15:47:29 -03:00 |
GalImage.cs
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Allow "reinterpretation" of framebuffer/zeta formats (#418)
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2018-09-18 01:30:35 -03:00 |
GalImageFormat.cs
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Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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2018-09-08 14:51:50 -03:00 |
GalIndexFormat.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalMemoryLayout.cs
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Allow "reinterpretation" of framebuffer/zeta formats (#418)
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2018-09-18 01:30:35 -03:00 |
GalPipelineState.cs
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Allow "reinterpretation" of framebuffer/zeta formats (#418)
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2018-09-18 01:30:35 -03:00 |
GalPrimitiveType.cs
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Split main project into core,graphics and chocolarm4 subproject (#29)
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2018-02-20 17:09:23 -03:00 |
GalShaderType.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalStencilOp.cs
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Implement some GPU features (#209)
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2018-07-05 15:47:29 -03:00 |
GalSurfaceFormat.cs
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Allow "reinterpretation" of framebuffer/zeta formats (#418)
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2018-09-18 01:30:35 -03:00 |
GalTextureFilter.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalTextureFormat.cs
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Allow "reinterpretation" of framebuffer/zeta formats (#418)
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2018-09-18 01:30:35 -03:00 |
GalTextureMipFilter.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalTextureSampler.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalTextureSource.cs
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Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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2018-05-17 15:25:42 -03:00 |
GalTextureType.cs
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Rendertarget attachments, texture and image changes (#358)
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2018-08-19 22:25:26 -03:00 |
GalTextureWrap.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
GalVertexAttrib.cs
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Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
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2018-04-29 17:58:38 -03:00 |
GalVertexAttribSize.cs
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Split main project into core,graphics and chocolarm4 subproject (#29)
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2018-02-20 17:09:23 -03:00 |
GalVertexAttribType.cs
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Split main project into core,graphics and chocolarm4 subproject (#29)
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2018-02-20 17:09:23 -03:00 |
GalZetaFormat.cs
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Rendertarget attachments, texture and image changes (#358)
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2018-08-19 22:25:26 -03:00 |
IGalConstBuffer.cs
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Low level graphics API prerequisites (#319)
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2018-08-10 01:09:40 -03:00 |
IGalMemory.cs
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Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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2018-05-22 22:43:31 -03:00 |
IGalPipeline.cs
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Low level graphics API prerequisites (#319)
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2018-08-10 01:09:40 -03:00 |
IGalRasterizer.cs
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Allow "reinterpretation" of framebuffer/zeta formats (#418)
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2018-09-18 01:30:35 -03:00 |
IGalRenderer.cs
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Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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2018-09-08 14:51:50 -03:00 |
IGalRenderTarget.cs
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Allow "reinterpretation" of framebuffer/zeta formats (#418)
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2018-09-18 01:30:35 -03:00 |
IGalShader.cs
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Avoid querying and setting texture bindings in hot code (#376)
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2018-08-23 01:54:32 -03:00 |
IGalTexture.cs
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Allow "reinterpretation" of framebuffer/zeta formats (#418)
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2018-09-18 01:30:35 -03:00 |
ShaderDeclInfo.cs
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Add partial support to the TEX.B shader instruction (#342)
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2018-08-13 18:22:09 -03:00 |
ShaderDumper.cs
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Implement Geometry shaders (#280)
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2018-07-19 02:33:27 -03:00 |
ShaderException.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |